Musée de la civilisation

Kiosk
Projet Quorum kiosk screens: the Vivre pavilion welcome, a question about transport, your answer compared with other visitors, and the station finale
Designing a large-scale gamified experience is hard. Synchronizing it across an entire exhibition is something else entirely.
The largest exhibition the Musée had ever mounted needed more than digital kiosks. It needed a coherent, immersive journey that would guide visitors through the province's social and demographic evolution.

The kiosks, called Quorum, live inside Le Québec, autrement dit, the permanent exhibition opened in May 2024: nearly 1,600 m², six pavilions, about 1,300 objects. No pressure. Visitors build a profile, answer questions, see how they compare with everyone else, and leave with a digital postcard shaped by their own answers, which beats a gift-shop magnet.

The questions are meant to keep running for 10 to 15 years, so the village keeps changing long after the paint dries. The experience landed with a memorable, synchronized conclusion. Every touchpoint had to work individually and as part of a whole.

The personalized postcard, front and back: a “Bienvenue” collage on the front, and on the back the visitor's answers for each pavilion, a QR code and the stamp
Designed an adaptive village map that evolves in real time based on visitor responses.
Integrated interactive kiosks seamlessly into the exhibition narrative.
Directed the visual design of all interactive interfaces.
Planned development sprints to support the programming team.
Synchronized a large-scale multi-screen experience to deliver a single memorable conclusion.

The results wall

At the end of the exhibition, two screens side by side turn every answer into a picture. On the left, your results sit among everyone else's on four dimensions: happiness, social, political and Québec identity. On the right, the village answers the way most of its inhabitants did.

Results screen: four swarms of dots, one per dimension, with visitor avatars placed among them, above demographic bars for gender, age, language and home
Compare your results
Illustrated village by a river, with labels showing the most common answers: favourite sports, religion, how often neighbours meet, and whether Québec should sell its water
The village, illustrated by Simon Giguère
Musée de la civilisation workshop: team mapping the exhibition
Kiosk screens: entering your age, building an avatar from objects, shapes and words, then the postcard with a QR code to download it

Behind the screens: one design system

Every kiosk is built from the same small parts, so the team can keep adding questions for years without redesigning anything.

  • Eight colour swatches: dark, general, and one for each pavilion: Habiter, Vivre, Échanger, Partager, Revendiquer, Appartenir

    Colours

    One per pavilion, plus a dark and a neutral.

  • Twelve “Je confirme mon choix” buttons in each pavilion colour, plus pressed, disabled and outlined states

    Buttons

    The same confirm button in every colour and state.

  • Four image choice cards showing a car, in the default, hover, selected and pavilion states

    Image choices

    Answer by picking a picture.

  • Numbered scale buttons from 1 to 8, each in a different colour

    Scales

    Numbered answers, one colour per step.

  • Five mood faces from angry to delighted, three hearts from small to large, checkboxes in each pavilion colour and round progress checks

    Selectors and progress

    Moods, likes of every size, and checks that show where you are.

  • Fifteen icons: check, tap, arrow, save, finish flag, email, back, send, filter, results, add, close, previous, home and language

    Icons

    One family for every action.

  • Six coloured shapes: diamond, circle, star, hexagon, square and triangle

    Shapes

    Six shapes to start an avatar.

  • Fifteen black and white cut-outs: a snowmobile, a boot, a caribou, a cap, a beaver, a rocking chair, a squirrel, a guitar, an owl, a swimsuit, a skate, a seal, an arrowhead, a teapot and a sled

    Animals and objects

    Québec animals and museum objects become your avatar.

Awarded to Le Québec, autrement dit, the exhibition Quorum is part of, for its social impact, not just its technical ambition.

In the press

Coverage of the exhibition and of Quorum, in French.

Where Le Québec, autrement dit is today

Le Québec, autrement dit is still on view in 2026 as the Musée's permanent exhibition: 1,570 m², six pavilions and 1,300 objects, 930 of them with a digital label. Figures from mcq.org.

A kiosk system built from shared parts, so the Musée can keep adding questions for 10 to 15 years, and a village that changes with every visitor's answers.

Credits

Creative direction
Jean-Sébastien Daigle · &friends
Art direction, web and graphic design
Stéphanie Lavoie · Sens du style
Data visualization
Eliot Jacquin
Survey design and data analysis
CLESSN
Village design and animation
Simon Giguère
Project management and programming
Musée de la civilisation